Specifications - USS Phoenix

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Summary

This newly crafted Avenger-class Star Cruiser is a hybrid vessel modified toward a specialization for scientific research and exploration.

With a crew of 1,000 and a newly designed layout with the latest technology and equipment,  it can readily switch from a research vessel, to fulfilling long-range diplomatic needs or if necessary, transform into a formidable battling cruiser... depending primarily on immediate circumstances.


General

Class Star Cruiser- Avenger class
Registry 95420
Years Active 2410 - Present
Role Science
Other Role Cruiser-Exploration
Layout

 

DECK NUMBER

DEPARTMENTS ON DECK

1

Main Bridge, Captain's Ready Room, XO's Office, Bridge Officer's Mess, Main Briefing Room

2

Captain's Quarters, XO Quarters, Auxiliary Briefing Room, Command Holosuite

3

Transporter Room 1, Stellar Cartography, Astrometrics, Shield Emitters & Shield Amplifiers

4

Officer's Mess and Lounge, Main Computer Core Level 1, Flow Capacitors, Escape Pods

5

VIP Staterooms, , VIP Holosuites,  VIP Conference Hall, VIP Docking, Main Computer Core Level 2

6

Senior Officer's Quarters, VIP Overflow Quarters, Main Computer Core Level 3

7

Armory, Main Brig, CSec/Tac & Asst CSec/Tac Offices, Officer's Quarters, Gymnasium + Weight room

8

Transporter Room 2, BioScience Labs 1-4, CSO's Office, Family with Crew Quarters, Sensory Probes

9

Secondary Bridge, Auxiliary Control, Torpedo Room, Secondary Meeting Room, General Crew Quarters

10

Fire Control, Docking Port Complex, Departure Lounge, Arboretum, Recreation Hall, General Crew Quarters

11

The Ember Lounge, Secondary Sickbay, Transporter Room 3, Crew Holodecks 1-4

12

Main Sensor Array Monitoring Station, Crew Holodecks 5-8, Warp Core (top level)

13

Transporter Room 4, Main Sickbay, CMO's Officer, Counselor's Office, Warp Core

14

Communication Office, Main Engineering Level 1, Warp Core, ChEng's Office

15

Engineering Level 2, Historian's Office, Backup Computer Core Level 1

16

Engineering Level 3, Backup Computer Core Level 2, Warp Core (bottom level)

17

Engineering Level 4, Engineering and Science Labs, Library, Observation Lounge

18

Modular MACO Barracks and Offices, Secondary Brig, Auditorium

19

Transporter Room 5, Machine shop, Physical Science Labs 1-4, General Crew Quarters

20

Engineering Level 2, Asst ChEng's Office, General Crew Quarters, Bio Labs 1-4, Power Insulators

21

Main Shuttlecraft Hanger Bay, Emergency Transporter Rooms 1-4

22

Transporter Room 6, Cargo Bay 1, Cargo Transporter 1, Phaser Range, Weight/Exercise Room Annex

23

Cargo Bay 2, Replicator Main System Bay, Emergency Batteries, Environmental Control,  Auxiliary Docking Bay, Shuttle Bay 2

24

Cargo Bay 3, Main Deflector Generator Bay, Chem Labs 1-4, Gravimetric Polaron Generators, Shuttle Bay 3

25

Cargo Bay 4, Waste Recycling, Secondary Shield Generators, Tractor Beam Assemblies

Section Notes

Mission Objectives:

-Provide a multi-mission mobile platform for a wide range of scientific and explorative research projects.

-Provide autonomous capability for full execution of Federation defensive, cultural, scientific, and explorative policy in deep space or border territory.

-Serve as a frontline support vehicle during times of war and emergencies.

-Provide a mobile platform for testing and implementation of mission-specific or new technology of any kind.


Dimensions

Length / Diameter 856 meters
Width 402.5 meters
Height 275 meters
Decks 25
Mass 4,068,750 metric tons

Speed

Standard Cruise Speed Warp 8
Maximum Cruise Speed Warp 9.4
Maximum Speed Warp 9.975 for 16 hours

Personnel

Officers 200
Enlisted Crew 700
Marines 25
Civilians 100
Emergency Capacity 9,000
Section Notes

Overview of Quarters:

Deck 2   Command Quarters: CO & XO   

Deck 5   VIP Quarters                                     

Deck 6   Senior Officers & VIP Overflow

Deck 7   Officers

Deck 8   Family/Crew

Decks  9-10   General Crew Quarters                       

Decks 19-20  General Crew Quarters

 

 

Crew Quarters:

Standard Living Quarters are provided for both Starfleet Non-Commissioned Officers, attached civilian personnel and officers holding the rank of Ensign. These persons are expected to share their room with another crewmate due to space restrictions aboard the starship, and after serving aboard the ship for six months, are eligible to bring family aboard and be relocated to Family Quarters. 

Two NCOs or two Ensigns are assigned to a suite. A large living area spreads across two bays at the center of the dwelling.  Furnished for comfort, it typically holds a personal holographic viewer, couch, two chairs and a work station as well as a standard replicator. This room is flanked on both sides with identical bedrooms, which each take up one bay in length and house room for a double-sized bed and room for personal belongings.  A half-bathroom is located on the opposite side from the bedroom's entrance, and has a sonic shower, wash basin, mirror and several drawers. Provisions for small pets can be made available.

Enlisted crewmembers share quarters with up to four other people of the same gender. A large living area spreads across two bays at the center of the dwelling.  Furnished for comfort, it typically holds a personal holographic viewer, couch, two chairs and a work station as well as a standard replicator. This room is flanked on both sides with identical bedrooms, which each take up one bay in length and houses a bunk for two occupants, as well as space for their belongings.  A half-bathroom is located on the opposite side from the bedroom's entrance, and has a sonic shower, wash basin, mirror and several drawers. Pets are not allowed for enlisted crewmen.

Crewmen can request that their living quarters be combined to create a single larger dwelling.

Residential Apartments: These quarters offer more privacy and flexibility for officers, as well as those crew with family onboard.  Unlike the standard living quarters, these apartments can be configured to suit the needs of those living in them. Listed below is the base configuration for these living spaces, which can then be tailored by the resident for his needs.

Officers' Quarters: Starfleet personnel from the rank of Lieutenant Junior Grade up to Commander are given one set of quarters to themselves. In addition, department heads and their first assistant are granted such privileges as well, in an effort to provide a private environment to perform off-duty work. After six months, officers are permitted to bring family aboard the ship and a slightly larger room can be allocated to them. Members of the Senior Staff can have these restrictions waived with the Captain's permission.

These accommodations typically include a two-bay living area at the center of the dwelling, which usually holds a personal holographic viewer, personal workstation, couch, replicator and a small dining area. Connected to this is a bedroom that occupies one bay and features a double-sized bed and room for personal belongings.  Normally, the bedroom is connected by a half-bathroom with wash basin, mirror, several drawers and a sonic shower. This can be upgraded to a full-sized bathroom with a bathtub with permission from the Operations officer as space permits. Provisions can also be made available for pets.

Officers may request that their living quarters be combined to form one larger dwelling.

Family Quarters: The specifications for this type of living area mirrors that of an Officer's Quarters, however, more features are added to it depending on the size of the family. For wedded couples, the only differences made to the base specifications is the addition of a one-bay extension to the living area.  For the first child, and every pair following the first, another bedroom module is added with space available for up to four children and two parents. Special permission is needed from the commanding officer for families larger than two parents and four children to be stationed or remain aboard the ship.

Executive Quarters: Executive quarters are specially designed to give both the Commanding Officer and Executive Officer added comfort and privacy to perform their duties.

The accommodations are similar to that of the Officer's Quarters, however, they feature a longer three-bay living area and a full bathroom by default. Slightly more luxurious furniture is also provided, since the Captain often uses this room as an informal meeting area for both private conferencing and reception of guests.

VIP/Diplomatic Guest Quarters: Located on Deck 5 near the VIP Conference Hall, diplomatic quarters are the same as Executive Quarters, but feature private communications terminals for secure conferencing and an additional living area(s) for diplomatic aides. Such facilities on Deck 5 are limited, and in cases involving transport of large numbers of diplomats, VIPs and ambassadors, several areas on Deck 6 are available to accommodate these standards. In addition, these quarters can be immediately converted to class H, K, L, N, and N2 environments within a few hours notice.

Understandably, only a limited number of residential apartments exist aboard a starship. Allocation of available rooms falls under the authority of the Operations Chief, who is then responsible to make arrangements with Engineering and the ship's Counselor concerning assignment of personnel.


Lounge / Personal Facilities

Lounge / Promenade / Eatery

SHIP'S RECREATION: THE EMBER LOUNGE  

This large lounge, located on deck 11 aft, serves as the social center for the starship and is often used for large gatherings and functions. It has a very relaxed and congenial air about it; the Ember Lounge is the only place on the ship where rank means nothing - "sir" need not be uttered when a person of lower rank addresses an officer, and everyone enjoys equal footing. Opinions can be voiced in complete safety amongst fellow crewmates, offering a place where people can let loose after a long day.  Large bay windows offer a stunning view out the aft of the ship, where the warp nacelles hang prominently amidst the stars.

The most notable accessory to the lounge is a modest-sized bar area, offering a wide selection of synthetic and alcoholic beverages, such as chech'tluth, Aldebaran whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager, Warnog, Antarean brandy, and countless others. The replicators, feeding off the memory of the new computers, have nearly twice the food and drink options of any ship-bound replicator system in Starfleet creating a more authentic replication. 

Overall, the lounge is the most often used recreational area of the ship.

Entertainment Facilities

Holodecks:  There are eight crew holodeck facilities. Numbers 1-4 are located on deck 11 while numbers 5-8 are located on deck 12.

 

HolosuitesThese are smaller versions of standard Federation Holodecks, designed for individual usage. They do everything that their larger siblings do, only these Holosuites can't handle as many variables and are less detailed. They are equivalent to the Holodecks on an Intrepid-class starship.

There are four Holosuites on the Phoenix:   2 Command suites located on deck 2 and 2 VIP suites located on deck 5.

Exercise / Gym Areas

Weight Room: Some Starfleet personnel can find solace from the aggravations of day-to-day life in exercising their bodies. The Security department encourages constant use of this facility; tournaments and competitions are held regularly in this room.

The gymnasium is located on deck 7, next to Security offices. This gymnasium has full body building and exercise apparatuses available for your disposal; any kind of exercise can be performed here, be it Terran, Klingon, Vulcan (it isn't logical to let your body atrophy), Bajoran, Trill, or others.     

There is also a wrestling mat in the weight room, which can be used for wrestling, martial arts, kick-boxing, or any other sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling which generate a holographic opponent (if you can't find someone to challenge), trained in the combat field of your choice. The computer stores your personal attack and defense patterns as it gains experience on your style of fighting, and adapts to defeat you. All personnel on the Sovereign class must go through a full physical fitness and hand-to-hand combat test every six months.

There are also racks of hand-to-hand combat weapons, for use in training. Ancient weapon proficiencies for Starfleet personnel are recommended by the ship's security division; phasers may not always be available for use in contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran, and other non-energy weapons are available for training.

Section Notes

Phaser Range: 

Sometimes the only way a Starfleet officer or crewman can vent his frustration is through the barrel of a phaser rifle. The phaser range is located on deck 22. The phaser range is heavily shielded, the walls being composed of a highly refined Duranium alloy, which can absorb setting 16 phaser blasts without taking a scratch.

Normal phaser recreation and practice is used with a type II phaser set to level 3 (heavy stun). The person stands in the middle of the room, with no light except for the circle in the middle of the floor that the person is standing in. Colored circular dots approximately the size of a human hand whirl across the walls, and the person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy is announced by the ship's computer.

The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on Sovereign class are tested every six months in phaser marksmanship.

There are 25 levels of phaser marksmanship. All personnel are trained in the operation of phaser types I and II up to level 14. All security personnel on Sovereign class must maintain a level 17 marksmanship for all phaser types. The true marksman can maintain at least an 80% hit ratio on level 23. The Phoenix  carries both the standard phaser rifle and compression phaser rifles.

 

 

Other Recreational Facilities available:

Deck 4     Officers' Mess and Lounge

Deck 10   Arboretum, Recreational Hall, and Departure Lounge

Deck 17    Observation Lounge

Deck 18   Auditorium

Deck 22   Weight/Exercise Room Annex


Quarters

Command 2
Senior Staff 8
Officers 190
Enlisted 700
Ambassadors 6
Guests 100

Conference Rooms / Offices

Conference Rooms

Deck 1   Main Briefing Room

Deck 2   Auxiliary Briefing Room

Deck 5   VIP Conference Hall

Deck 9   Secondary Briefing Room

General Offices

Deck 1    Captain's Ready Room and XO Office

Deck 7    Chief and Assistant Tac/Sec Offices

Deck 8    CSO Office

Deck 13   CMO and Counselor's Offices

Deck 14   ChEng Office

Deck 15   Chief Historian Office

Deck 18   MACO Office

Deck 20   Assistant ChEng Office


Weapons & Defensive Systems

Shields / Special Hull

Regenerative-Transphasic Shield Array

 

Hull: Duranium-tritanium composite with micro-fiber reinforced ablative armor.

 

 

Weapon Systems

Standard - 24 Type XII phasers, 8 torpedo launchers

Armament

Fore Weapons

12 Plasma-Phaser Hybrid Beam Arrays - 2700 arc

  3 Torpedo Launchers

 

Aft Weapons

 12 Plasma-Phaser Hybrid Beam Arrays - 2700 arc

   2 Torpedo Launchers 

Section Notes

 SECURITY PROTOCOLS OVERVIEW

Ship security supervises and helps in ship wide security procedures to ensure not only the smooth efficiency of all ship operations but that hostile forces cannot infiltrate, invade or threaten the ship and crew.

The following are standard security protocols above and beyond Starfleet regulations, ordered by the Chief of Security. They are performed by each specific relevant department and supervised by or with the assistance of security personnel who will also assume the following responsibilities.

 

1- Operations Department:

- Security will ensure appropriate Ops security protocols are in effect at all appropriate times. (See Operations protocols). 

- Chief of Security must verify and approve any inbound being or shipment with CO or XO.

- During yellow alert, one guard posted on each deck and at all major accesses (shuttlebays, transporter rooms) and restricted areas (bridge, main engineering, etc.). 

- During red alert, guards are doubled, all accesses (including airlocks) are put under guard and General Order 15 is in effect on board.

- Security personnel with the appropriate cross-training will assist the ops department in conducting its security schedule to limit interference with normal ship operations.

- 33% of security personnel will be cross-trained in ship operations to assist or replace Ops personnel as needed.

 

2- Flight Control Department:

- Security will ensure appropriate Flight Control security protocols are in effect at all appropriate times. (See Flight Control protocols).

- Chief of security must authorize and supervise any approach, docking or boarding of vehicle in and off the ship with CO or XO.

- Security officer works with Flight Control officer during all flight operations and can take over flight control for security purposes or if Control officer is incapacitated.

- During yellow alert, all flight operations are under direct supervision of security. No auxiliary craft can approach or leave without authorization, as per restriction access protocols.

- During red alert, no unauthorized personnel will be allowed near flight control or crafts under restriction protocols.

- All security personnel must be certified auxiliary craft pilots.

- All security officers must have at least basic starship flight training.

 

3- Engineering Department:

- Security will ensure Engineering security protocols are in effect at all appropriate times. (See Engineering protocols). 

- Main engineering is a restricted area at all times (only Ensigns and above and specifically authorized personnel). Restriction is ensured by computer control at all times: the doors will not open for unauthorized individuals and an alert will sound if one appears inside the area. It is supplemented by live watch during any alert status.

- During yellow alert, all major engineering sections (control rooms) similarly restricted. One guard is outside with open security channel.

- During red alert, every technical section (including fuel tanks) similarly restricted. One guard is inside and another outside with open security channel.

- Security personnel with the appropriate cross-training will assist the engineering department in conducting its security schedule to limit interference with normal ship maintenance.

- 33% of security personnel will be cross-trained as technicians to assist or replace engineering personnel as needed.

 

4- Medical Department:

- Security will ensure Medical security protocols are in effect at all appropriate times. (See Medical protocols). 

- Replicators in medical are always online even during any alert status, but always restricted to medical functions and under appropriate authorized medical access.

- During yellow alert, security will ensure medical personnel and patients are kept safe and replicators online. One guard will stand outside accesses.

- During red alert, security will convert sickbay into a secured and restricted area, including tricorder surveillance. One guard will stand inside and the other outside every access.

- Security personnel with the appropriate cross-training will assist the medical department in conducting its security schedule to limit interference with normal crew health and care.

- All security personnel must be certified first-aid specialists.

- 33% of security personnel will be cross-trained as medical personnel to assist or replace assigned medical personnel as needed.

 

5- Science Department:

- Security will ensure appropriate security protocols are in effect at all appropriate times in all science sections. (See Science protocols). 

- During yellow alert, security will have computer core and all sensor systems under direct monitoring.

- During red alert, security will have computer core and sensor systems under restricted access as per engineering above.

 

6- Security dept:

- No personal weaponry allowed on board without the express authorization of Chief of Security and CO. Use or possession of such a weapon outside the training hall or armory will only be authorized to senior officers and only during red alert or per captain's permission.

- Transporter security lock on any transporting entity carrying a weapon keeps it in transit until weapon is deactivated, discharged or beamed away before materialization.

- All weapons confined to armory and specific secured areas (like bridge seat compartments) and all under genetic encoding (only one specific user can activate it) including locked knife sheaths. Computer alarm will activate if any unregistered weapon comes on board; security forcefield will isolate weapon and wearer until security deals with the threat.

- Computer alarm will warn of any unauthorized weapon discharge on board and deactivate that specific weapon (each on board weapon registered under security lock code) and a security forcefield will drop on weapon and wearer until security deals with the threat.

- All accesses can be locked or unlocked by override of vocal command of Chief of Security, First Officer, Chief Medical Officer or Captain.

- All anti-boarding measures will be online on a continual basis.

-Out of any alert status, all security personnel will be wearing a Type I Phaser. No other shipboard personnel are authorized to wear any weaponry.

-During yellow alert, all security personnel will wear a Type II Phaser and combat knife. Officers only are allowed to wear a Type I Phaser.

-During red alert, all security officers will add Type III Phaser and combat armor. Shipboard personnel will wear a Type I Phaser and security personnel and senior officers will carry a Type II Phaser with combat knife.

-As part of their basic duty, all ship security personnel will apply the following security routine:

Level 1 search at docking/undocking or orbital period and after each major incident on board. Perform visual and tricorder search, centimeter by centimeter, including uninhabitable areas, maintenance conduits, and Jeffries tubes, throughout the entire ship.

Level 2 search once every shipboard day. Perform normal visual and tricorder patrol of all ship areas taking a full hour.

Level 3 search once every shift. Perform visual and tricorder search of all main areas of the ship and ship-wide computer search.

Level 4 search once every hour. Perform standard security patrol of restricted areas and a ship-wide computer check.

Level 5 the beginning and end of each shift. Perform computer surveillance check in restricted areas.

- 33% of ship complement will be trained in security, including knife combat training.

COMMAND SECURITY PROTOCOLS

Access to all Starfleet data and material is highly regulated. A standard set of access levels have been programmed into the computer cores of all ships in order to stop any undesired access to confidential data and sensitive areas or equipment.

Security levels are also variable, and task-specific. Certain areas of the ship are restricted to unauthorized personnel, regardless of security level. Security levels can also be raised, lowered, or revoked by Command personnel.

Security levels in use aboard starships and Starfleet installations are:

Level 10 – Captain and Above
Level 9 – First Officer
Level 8 - Commander 
Level 7 – Lt. Commander 
Level 6 – Lieutenant 
Level 5 – Lt. Junior Grade (minimum rank for dept heads)
Level 4 - Ensign (minimum rank for access to restricted areas like bridge)
Level 3 – Non-Commissioned Crew (minimum rank for restricted access to specifically authorized ship systems)
Level 2 – Civilian Personnel (assigned to the ship's non-restricted areas and systems in a defined limited capacity)
Level 1 – Open Access

Note: Security Levels beyond current rank can and are bestowed where, when and to whom they are necessary and for the duration needed by Command personnel only (level 9 and above).

 

Access System

All ship systems are keyed for ship personnel, identified by computer visual recording, voiceprint and combadge signal. Discrepancy in any of those three elements prevents using any unauthorized ship system (i.e. only Ensigns and above can access restricted areas like bridge or main engineering). Even doors and turbolifts will not respond to unauthorized access or use request.

Controls are also encoded to the proper personnel according to rank, position and duty shift. Main controls also require entering a personal code which will be accepted under the same conditions so that, for example, an engineering petty officer cannot enter main engineering if he is not on duty, cannot activate propulsion system controls if not assigned to propulsion, and has no code to shut down or start the engines.

Command Codes


All ship functions are tied to command codes. Each officer has access codes that can be input verbally and on a keypad and they are tied to other identification protocols like combadge signal, voiceprint and visual recording and, in certain circumstances, also require additional verification like additional command code, retina scan and DNA identification. 

Each department chief has command codes that override any other in their department and access control functions not allowed to others. 

The codes of a person put in charge of ship command overrides any other access code even of higher ranks, except that of the Captain and the Executive officer's.

The command codes of the Chief Science Officer, Chief Engineer, First Officer and Captain alone can access the main computer matrix.

The command codes of the Chief Engineer, Chief of Operations, First Officer and Captain alone can access the dillithium chamber and warp core.

In specifically established security matters (i.e. opening locked doors, shutting down warp core), the command codes of the chief of security can override all other codes.

In specifically established medical matters (i.e. opening locked doors, emergency transport of wounded), the command codes of the Chief Medical Officer can override all other codes.

The Executive Officer's codes override all codes on board except those of the Captain.

The Captain’s codes override any other code and are primary compulsory directives to the computer and all systems on board. 

All command codes are changed after hostile events (boarding attempts, abductions, etc.)

The CO and XO can issue valid codes to non-ship personnel with limited access. These codes can be revoked at any time and can be blocked by department chiefs. Thus, a Federation representative can be given access to the bridge but will not be able to activate consoles or order the computer, with any such attempt easily overridden by authorized personnel.

 

ENGINEERING SECURITY PROTOCOLS

- During yellow alert, all safety measures on standby; power allocation fully under bridge control with engines, shields and weapons prioritized in that order. Life support priority is hardwired in the system and cannot be overridden except under captain's orders. Hazard suits and damage control parties (in suits) on standby.

- During red alert, forcefield covers warp core and the ejection system is put on standby. Blast doors close and all engineering personnel wear hazard suits with rebreather. 33% of personnel are assigned solely for damage control duties.

 

OPS SECURITY PROTOCOLS

- All accesses to the ship will be under computer surveillance at all times. 

- Only shipboard transportation modes and equipment will have access to the ship, under control by ship personnel. 

- If exceptional circumstances force the use of external modes, they will be done by ship personnel only and under ship security supervision, and only after authorization by the CO or XO and Chief of Security. 

- Scanning and decontamination protocols effective at all times. 

- All inbound transports must be verified and approved by CO or XO and Chief of Security. 

- During yellow alert, all major accesses (shuttlebays, transporter rooms) and restricted areas (bridge, main engineering, etc) under guard and manned by ops personnel. Ship operations under the listed shift officers’ control only. 

- Shuttle transporters will be deactivated when specific craft not in use.

- During red alert, all accesses (including airlocks) are also under guard and locked shut. Ship operations under bridge officers’ control only. Ops personnel will secure transporters, cargo bay, communications systems, and shuttle bay as assigned by Chief Operations Officer or Chief Security Officer, ensuring that these systems remain secure and functioning during the alert.

- Ops personnel with the appropriate cross-training will assist each of the other department in conducting their security schedule to allow it without interfering with normal ship operations.

 

FLIGHT OPS SECURITY PROTOCOLS

- Only command grade officers, assigned certified pilots, security personnel and assigned flight control personnel are allowed within shuttle bays and at flight controls, outside of authorized mission or transit orders.

- All equipment, controls, and crafts require an access code and vocal recognition to activate.

- Shuttle transporters will be deactivated when specific craft not in use.

- A proper flight plan and mission order must be logged by authorized personnel for any control or craft to activate.

- During yellow alert, one shuttle is prepared for immediate launch with pilot on standby. Shuttle bay access and egress are under Chief of Ops control.

- During red alert, all crafts prepared for immediate launch with pilot and security guard on standby. Shuttlebay access and egress are under Chief of Security control.

 

 

 

SCIENCE SECURITY PROTOCOLS

- Sensor systems and controls are restricted to command grade officers, engineering, security and science personnel on duty.

- During Yellow Alert, shut down and secure of all non-critical experiments. Sensor systems and controls under computer surveillance.

- During Red Alert, shut down and secure all experiments. Sensor systems and controls under restricted access as per engineering during yellow alert (See engineering protocols). Non-assigned science personnel join medical or damage control teams according to their training.

-As part of their basic duty, all ship science personnel will apply the following routine to all computer and data or sample gathering systems and items, with the assistance of the Engineering and Ops department:

Level 1 sensor sweep inside and outside the ship before and after each mission; this is a painstaking search of all detection systems, including hand tricorders, along the full energy and matter spectrum with a comparison to recorded data to notice any discrepancy down to the most minute detail (i.e. noting an added mass of 90kg on the ship that could betray an intruder on board).

Level 2 sensor sweep every day during travel. Perform a detailed search of several specific data like warp trails, energy signatures, anomalous emissions, unregistered signals, mass displacement, etc. both from automated computer monitoring and live work with both shipboard and hand held instruments, in and out of the ship.

Level 3 diagnostics once every shift. Perform live tricorder diagnostics of each system in addition to the standard computerized one.

Level 4 diagnostics once every hour. Perform thorough computer check for security anomalies.

Level 5 sensor sweep on a constant basis; it is a computer monitoring inside and outside of the ship taking a few seconds to complete.

 

MEDICAL SECURITY PROTOCOLS

- All medical data of ship personnel, down to the subatomic level, will be recorded and updated for each transport on or off the ship. Computer will compare recorded data to beaming data and keep in transit the subject until identity assessed before rematerializing, either on the pad, sickbay, back to its point of origin, dispersed in space or in the brig as appropriately determined by ship Chief of Security and ship CMO with CO or XO.

- Decontamination protocols always in effect with each transport.

- Decontamination and/or medical examination performed for each boarding entity as judged appropriate by CMO under either First officer or captain authority.

- During yellow alert, medical teams stand ready to move out to treat casualties anywhere on the ship. All EMHs are on standby. Site to site transport prioritized to CMO authority.

- During red alert, all evacuation protocols on standby; all EMHs activated; automated computer locks onto ship personnel combadges for immediate transport to sickbay in case of serious injuries.

-As part of their basic duty, all ship medical personnel will apply the following routine:

Level 1 Examination at docking/undocking. Perform full medical and psychological examination of ship's personnel. Refusal is ground enough for immediate dismissal from ship's complement.

Level 2 Examination once every shipboard day or after every boarding/unboarding, A routine tricorder checkup from all shipboard EMH of all crewmembers.

Level 3 Examination once every shift. Perform a computer check, comparing sensor data to recorded medical files of every crewmember.

Level 4 Examination once every hour. Perform a thorough internal sensor sweep to locate any contaminant, organic or inorganic, on board the ship or on the outside hull.

Level 5 Examination at the beginning and end of each shift and at random during the shift. Perform a ship-wide computer assessment of crew health conditions through internal sensors. This is also used to detect any possible presence of alien or unrecorded lifeform on board, from bacteria to intruders.


Science

Science Labs

Deck 3        Stellar Cartography and an Asterometrics Lab

Deck 17      General Science  Labs 1-4

Deck 19      Physical  Science  Labs 1-4

Deck 20      Bio Labs 1-4

Deck 24      Chem  Labs 1-4

 

Note: One stellar cartography bay is located on deck 3, with direct EPS power feed from engineering.

All information is directed to the bridge and can be displayed on any console or the main viewscreen. 

Sensor Pallets

The primary long range and navigation sensor system is located behind the main deflector dish, primarily to avoid sensor "ghosts" and other detrimental effects consistent with deflector dish millicochrane static field output, as well as provide a safe haven for the system within the engineering hull.  An additional suite is located behind the saucer deflector dish, and although more limited, can be used in emergency situations should the primary system become damaged or fail.  The two systems are not designed to work in concert, due to the complexities involved in maintaining a subspace field capable of allowing two independent deflector beams to pass through.

Lateral sensor pallets are located around the rim of the entire starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:

1.     Astronomical phenomena

2.     Planetary analysis

3.     Remote life-form analysis

4.     EM scanning

5.     Passive neutrino scanning

6.     Parametric subspace field stress (a scan to search for cloaked ships)

7.     Thermal variances

8.     Quasi-stellar material

Each sensor pallet (fifty in all) can be interchanged and re-calibrated with any other pallet on the ship. The storage of additional is handled in the secondary shuttlebay, where adjustments and repairs can be made. Modified shuttlepods are used to remove and attach sensor pallets throughout the ship's hull.  Additional sensor pallets are located on both the dorsal and ventral portions of the ship, allowing for greater coverage in the Z+ and Z- ranges.

Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing this vessel to track ships at high warp by locking onto the eddy currents from another ship's warp field. The main computer can then extrapolate from a database the probable size and class of the ship by comparing warp field output to known archetypes.

 

Tactical Sensors:

There are fifty independent tactical sensors on the Phoenix. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 92% efficient against ECM, and can operate fairly well in particle flux nebulae (which has been hitherto impossible).

The suite of tactical sensors aboard is the most technically advanced suite of tactical sensors found on a Starfleet vessel.  With over fifty independent sensor arrays, backed by the processing power of her computer network, this ship can not only wage battle, but conduct and lead other Starfleet and Allied vessels in tactical engagements.  It can track and maintain sensor locks on over 1000 threat and friendly vessels within its sensor envelopes.  Further, it can process and collect tactical data at much greater ranges than any starship before her, thanks in part to the redundancy of the arrays, but also the computing power and efficiency of her sensor systems.

Probes

A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.

There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are special designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment that is dangerous, hostile, or otherwise inaccessible for an away-team or starship.

 

The nine standard classes are as follows:

Section Notes

 

 CLASS I SENSOR PROBE:

http://techspecs.acalltoduty.com/images/common/class1probe_small.gif

Range: 2 x 10^5 kilometers

Delta-v limit: 0.5c

Powerplant: Vectored deuterium microfusion propulsion

Sensors: Full EM/Subspace and interstellar chemistry pallet for in-space applications.

Telemetry: 12,500 channels at 12 megawatts. 

 

 CLASS II SENSOR PROBE:

http://techspecs.acalltoduty.com/images/common/class2probe_small.gif
Range: 4 x 10^5 kilometers

Delta-v limit: 0.65c

Powerplant: Vectored deuterium microfusion propulsion, extended deuterium fuel supply

Sensors: Same instrumentation as Class I with addition of enhanced long-range particle and field detectors and imaging system

Telemetry: 15,650 channels at 20 megawatts. 

 

CLASS III PLANETARY PROBE: 
http://techspecs.acalltoduty.com/images/common/class3probe_small.gif

Range: 1.2 x 10^6 kilometers

Delta-v limit: 0.65c

Powerplant: Vectored deuterium microfusion propulsion

Sensors: Terrestrial and gas giant sensor pallet with material sample and return capability; onboard chemical analysis submodule

Telemetry: 13,250 channels at ~15 megawatts.

Additional data: Limited SIF hull reinforcement. Full range of terrestrial soft landing to subsurface penetration missions; gas giant atmosphere missions survivable to 450 bar pressure. Limited terrestrial loiter time. 

 

CLASS IV STELLAR ENCOUNTER PROBE: 
http://techspecs.acalltoduty.com/images/common/class4probe_small.gif

Range: 3.5 x 10^6 kilometers

Delta-v limit: 0.6c

Powerplant: Vectored deuterium microfusion propulsion supplemented with continuum driver coil and extended deuterium supply

Sensors: Triply redundant stellar fields and particle detectors, stellar atmosphere analysis suite.

Telemetry: 9,780 channels at 65 megawatts.

Additional data: Six ejectable/survivable radiation flux subprobes. Deployable for nonstellar energy phenomena

 

CLASS V MEDIUM-RANGE RECONNAISSANCE PROBE: 
http://techspecs.acalltoduty.com/images/common/class5probe_small.gif

Range: 4.3 x 10^10 kilometers

Delta-v limit: Warp 2

Powerplant: Dual-mode matter/antimatter engine; extended duration sublight plus limited duration at warp

Sensors: Extended passive data-gathering and recording systems; full autonomous mission execution and return system

Telemetry: 6,320 channels at 2.5 megawatts.

Additional data: Planetary atmosphere entry and soft landing capability. Low observatory coatings and hull materials. Can be modified for tactical applications with addition of custom sensor countermeasure package.

 

CLASS VI COMM RELAY/EMERGENCY BEACON: 
http://techspecs.acalltoduty.com/images/common/class6probe_small.gif

Range: 4.3 x 10^10 kilometers

Delta-v limit: 0.8c

Powerplant: Microfusion engine with high-output MHD power tap

Sensors: Standard pallet

Telemetry/Comm: 9,270 channel RF and subspace transceiver operating at 350 megawatts peak radiated power. 360 degree omni antenna coverage, 0.0001 arc-second high-gain antenna pointing resolution.

Additional data: Extended deuterium supply for transceiver power generation and planetary orbit plane changes

 

CLASS VII REMOTE CULTURE STUDY PROBE: 
http://techspecs.acalltoduty.com/images/common/class7probe_small.gif

Range: 4.5 x 10^8 kilometers

Delta-v limit: Warp 1.5

Powerplant: Dual-mode matter/antimatter engine

Sensors: Passive data gathering system plus subspace transceiver

Telemetry: 1,050 channels at 0.5 megawatts.

Additional data: Applicable to civilizations up to technology level III. Low observability coatings and hull materials. Maximum loiter time: 3.5 months. Low-impact molecular destruct package tied to antitamper detectors.

 

CLASS VIII MEDIUM-RANGE MULTIMISSION WARP PROBE: 
http://techspecs.acalltoduty.com/images/common/class8probe_small.gif

Range: 1.2 x 10^2 light-years

Delta-v limit: Warp 9

Powerplant: Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp 9; MHD power supply tap for sensors and subspace transceiver

Sensors: Standard pallet plus mission-specific modules

Telemetry: 4,550 channels at 300 megawatts.

Additional data: Applications vary from galactic particles and fields research to early-warning reconnaissance missions

 

CLASS IX LONG-RANGE MULTIMISSION WARP PROBE: 
http://techspecs.acalltoduty.com/images/common/class9probe_small.gif

Range: 7.6 x 10^2 light-years

Delta-v limit: Warp 9

Powerplant: Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9; extended fuel supply for warp 8 maximum flight duration of 14 days

Sensors: Standard pallet plus mission-specific modules

Telemetry: 6,500 channels at 230 megawatts.

Additional data: Limited payload capacity; isolinear memory storage of 3,400 kiloquads; fifty-channel transponder echo. Typical application is emergency-log/message capsule on homing trajectory to nearest starbase or known Starfleet vessel position.


Engineering

Transporters

TRANSPORT EQUIPMENT

  • Six personnel
  • Four cargo
  • Six emergency

Docking / Cargo Bays

Shuttlebays 2
Docking Bays 3
Cargo Bays 4
Section Notes

Deck 5         VIP Docking

Deck 10       Main Docking Complex

Deck 21       Main Shuttlecraft Hanger Bay

Deck 22       Shuttle Bay 2

Deck 24       Auxiliary Docking Bay,  Shuttle Bay 3


Auxiliary Craft

Shuttles

 

  • Six      Type-8 Light Long-Range Shuttlecraft
  • Four   Type-9 Medium Long-Range Shuttlecraft
  • Six      Type-11 Heavy Long-Range Shuttlecraft
  • Eight   Work Bee-Type Maintenance Pods
  • One     Captain's Yacht
Section Notes

CAPTAINS YACHT: Firebird    

 

http://techspecs.acalltoduty.com/images/sov/yacht_small.gif

Type:  Star Cruiser: Avenger Class Integrated Craft
Accommodation:  4 flight crew, 20 passengers.
Power Plant:  One 5,220-millicochrane warp engine, two 750-millicochrane impulse engines, four RCS thrusters.
Dimensions:  Length: 50m; Width: 22.5m; Height:12m
Performance:  Cruise: Warp 4.5; Max Cruise: Warp 5; Max Warp: Warp 5.5/12hrs
Armament:  5 Type-V Phaser Strips, Pulse Emitter, Micro-Torpedo Launcher

Mounted in a recessed docking port in the underside of the primary hull, the Star Cruiser: Avenger-class Captain’s Yacht serves dual purposes. A situation to be dealt with by the captain of a starship does not always require the entire ship to accompany him or her, or the ship may have a more important mission to accomplish. In these cases, the Captain’s Yacht provides a long-range craft that is capable enough to function without its primary vessel. Be it a simple excursion to get away from the stresses of command, or a run to retrieve or deliver VIPs, the yacht serves as an extendable arm of the Star Cruiser: Avenger-class.

Facilities include six sleeping bunks and a comfortable passenger cabin. A replicator and flight couches provide for the needs of the passengers and a two-person transporter allows for beaming of personnel or cargo when needed. Atmospheric flight capabilities allow this shuttle type to land on planetary surfaces.

 

x1 Captain's Yacht: http://www.stowiki.org/Captain%27s_Yacht

 
Note: The Firebird is the Russian equivalent of the Phoenix, literally translated as "Heat Bird" ( 'жар-пти́ца' ).

 

TYPE-8 PERSONNEL SHUTTLECRAFT

http://techspecs.acalltoduty.com/images/common/type-8_small.jpg

Type:  Light long-range warp shuttle.
Accommodation:  Two flight crew, six passengers.
Power Plant:  One 150 cochrane warp engine, two 750 millicochrane impulse engines, four RCS thrusters.
Dimensions:  Length, 6.2 m; beam, 4.5 m; height 2.8 m.
Mass:  3.47 metric tones.
Performance:  Warp 4.
Armament:  Two Type-V phaser emitters.

Based upon the frame of the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in the realm of personnel shuttles.  Only slightly larger, the Type-8 is equipped with a medium-range transporter and has the ability to travel within a planet’s atmosphere.  With a large cargo area that can also seat six passengers, the shuttle is a capable transport craft.  Slowly replacing its elder parent craft, the Type-8 is now seeing rapid deployment on all medium to large starships, as well as to Starbases and stations throughout the Federation.

 

TYPE-9 PERSONNEL SHUTTLECRAFT

http://techspecs.acalltoduty.com/images/common/type-9_small.jpg

Type:  Medium long-range warp shuttle.
Accommodation:  Two flight crew, two passengers.
Power Plant:  One 400 cochrane warp engine, two 800 millicochrane impulse engines, four RCS thrusters.
Dimensions:  Length, 8.5 m; beam, 4.61 m; height 2.67 m.
Mass:  2.61 metric tones.
Performance:  Warp 6.
Armament:  Two Type-VI phaser emitters.

The Type-9 Personnel Shuttle is a long-range craft capable of traveling at high warp for extended periods of time due to new advances in variable geometry warp physics.  Making its debut just before the launch of the Intrepid-class, this shuttle type is ideal for scouting and recon missions, but is well suited to perform many multi-mission tasks.  Equipped with powerful Type-VI phaser emitters, the shuttle is designed to hold its own ground for a longer period of time.  Comfortable seating for four and moderate cargo space is still achieved without sacrificing speed and maneuverability.  As is standard by the 2360’s, the shuttle is equipped with a medium-range transporter and is capable of traveling through a planet’s atmosphere.  With its ability to travel at high-warp speeds, the Type-9 has been equipped with a more pronounced deflector dish that houses a compact long-range sensor that further helps it in its role as a scout.  The Type-9 is now being deployed throughout the fleet and is especially aiding deep-space exploratory ships with its impressive abilities.

 

TYPE-11 PERSONNEL SHUTTLECRAFT

http://techspecs.acalltoduty.com/images/common/type-11_small.jpg

Type:  Heavy long-range warp shuttle.
Accommodation:  Four flight crew, six passengers.
Power Plant:  One 400 cochrane warp engine, two 800 millicochrane impulse engines, four RCS thrusters.
Dimensions:  Length, 16 m; beam, 9.78 m; height 4.25 m.
Mass:  28.11 metric tones.
Performance:  Warp 6.
Armament:  Four Type-V phaser emitters, two micro-torpedo launchers (fore and aft), aft-mounted veritable purpose emitter.

With an ultimate goal towards creating a useful all-purpose shuttlecraft, the designers of the Type-11 Personnel Shuttle set out to create a craft that was equipped with all the systems of a starship within the shell of a relatively small shuttle.  Allocation of the larger Danube-class runabout to starships in the field proved too costly, and with the expressed need by the Star Cruiser: Avenger-class development team for a capable shuttle, the Type-11 was born.  Its overall frame and components are a meshing of lessons learned in both the Type-9 and Danube-class vessels.  Impressive shielding, several phaser emitters, micro-torpedo launchers and a capable warp propulsion system makes this shuttle capable of performing a multitude of tasks.  Both the ventral and dorsal areas of the shuttle feature a new magnaclamp docking port that is capable of linking up to other ships similarly equipped.  A two-person transporter and a large aft compartment with a replicator adds to the shuttle’s versatility.  The end hope is that these all-purpose shuttles will replace the more specific-purpose crafts already stationed on starships, reducing the amount of space needed for shuttle storage in already-cramped bays.  The Type-11 is now seeing selective deployment outside the Star Cruiser: Avenger-class to further assess its capabilities in the field. 

 

WORK BEE

http://techspecs.acalltoduty.com/images/common/workbee_small.jpg     http://techspecs.acalltoduty.com/images/common/workbee_cargo_small.jpg

Type:  Utility craft.
Accommodation:  One operator.
Power Plant:  One microfusion reactor, four RCS thrusters.
Dimensions:  Length, 4.11 m; beam, 1.92 m; height 1.90 m.
Mass:  1.68 metric tones.
Performance:  Maximum delta-v, 4,000 m/sec.
Armament:  None

The Work Bee is a capable stand-alone craft used for inspection of spaceborne hardware, repairs, assembly, and other activates requiring remote manipulators.  The fully pressurized craft has changed little in design during the past 150 years, although periodic updates to the internal systems are done routinely.  Onboard fuel cells and microfusion generators can keep the craft operational for 76.4 hours, and the life-support systems can provide breathable air, drinking water and cooling for the pilot for as long as fifteen hours.  If the pilot is wearing a pressure suit or SEWG, the craft allows for the operator to exit while conducting operations.  Entrance and exit is provided by the forward window, which lifts vertically to allow the pilot to come and go.

A pair of robotic manipulator arms is folded beneath the main housing, and allows for work to be done through pilot-operated controls.  In addition, the Work Bee is capable of handling a cargo attachment that makes it ideal for transferring cargo around large Starbase and spaceborne construction facilities.  The cargo attachment features additional microfusion engines for supporting the increased mass.

 

------------------------------------------------------------------------------------------------------------------

 x8 Work bee maintenance pods: http://en.memory-alpha.org/wiki/Cargo_management_unit



x6 Type 8 Shuttles: http://www.stowiki.org/Type-8_Shuttlecraft
USS Anka
USS Benu
USS Fenghuang
USS Garuda
USS Kerkes
Uss Me byi Karmo

(In order of reference, the names above were chosen from mythical birds related to the Phoenix)

 
 
Anka= Persian; Benu=Egyptian; Fenghuang=Chinese; Garuda=Hindu; Kerkes=Turkish; Me byi Karmo=Tibetan
 
x4 Type 9 Shuttles: http://en.memory-alpha.org/wiki/Class_2_shuttle
USS Earth
USS Air
USS Fire
USS Water


x11 Type 11 Shuttles: http://en.memory-alpha.org/wiki/Type_11_shuttlecraft
USS Backfire
USS Blaze
USS Bonfire
USS Conflagration
USS Flame
USS Holocaust
USS Ignite
USS Inferno
USS Scorch
USS Torch
USS Wildfire

(These eleven names are synonyms for "Fire", following the Phoenix mythology of the combustion of the Phoenix and it's return from the ashes)